参考にしたブログ
https://qiita.com/tomotaka_ito/items/1da001c98b46ecf28ec7
NVIDIA-SMI 441.87
以下、個人利用のための日本語訳
>nvidia-smi --help-query-gpu
List of valid properties to query for the switch "--query-gpu=":
"timestamp"
クエリが実行されたタイムスタンプ フォーマットは "YYYY/MM/DD HH:MM:SS.msec".
The timestamp of where the query was made in format "YYYY/MM/DD HH:MM:SS.msec".
"driver_version"
インストールされているNVIDIAディスプレイドライバーのバージョン。英数字の文字列
The version of the installed NVIDIA display driver. This is an alphanumeric string.
"count"
システム内のGPU数
The number of NVIDIA GPUs in the system.
"name" or "gpu_name"
GPUの正式な製品名 英数字の文字列
The official product name of the GPU. This is an alphanumeric string. For all products.
"serial" or "gpu_serial"
ボードに直接印刷されたシリアル番号。グローバルに一意で不変
This number matches the serial number physically printed on each board. It is a globally unique immutable alphanumeric value.
"uuid" or "gpu_uuid"
GPUのUUID。ボードに直接印刷されていない
This value is the globally unique immutable alphanumeric identifier of the GPU. It does not correspond to any physical label on the board.
"pci.bus_id" or "gpu_bus_id"
PCIのバスID 16進数
PCI bus id as "domain:bus:device.function", in hex.
"pci.domain"
PCIのドメイン番号 16進数
PCI domain number, in hex.
"pci.bus"
PCIのバス番号 16進数
PCI bus number, in hex.
"pci.device"
PCIのデバイス番号 16進数
PCI device number, in hex.
"pci.device_id"
PCIのベンダーデバイスID 16進数
PCI vendor device id, in hex
"pci.sub_device_id"
PCIのサブシステムID 16進数
PCI Sub System id, in hex
"pcie.link.gen.current"
現在のPCI-Eリンク世代。GPUが使用されていない時は減らされる
The current PCI-E link generation. These may be reduced when the GPU is not in use.
"pcie.link.gen.max"
最大のPCI-Eリンク世代。GPU側ではなくM/B側の
The maximum PCI-E link generation possible with this GPU and system configuration. For example, if the GPU supports a higher PCIe generation than the system supports then this reports the system PCIe generation.
"pcie.link.width.current"
現在のPCI-Eのリンク幅。同上
The current PCI-E link width. These may be reduced when the GPU is not in use.
"pcie.link.width.max"
最大のPCI-Eのリンク幅。同上
The maximum PCI-E link width possible with this GPU and system configuration. For example, if the GPU supports a higher PCIe generation than the system supports then this reports the system PCIe generation.
"index"
0始まりのGPU番号。ブートによて変更可能
Zero based index of the GPU. Can change at each boot.
"display_mode"
物理ディスプレイが接続されているかどうかを示す
A flag that indicates whether a physical display (e.g. monitor) is currently connected to any of the GPU's connectors. "Enabled" indicates an attached display. "Disabled" indicates otherwise.
"display_active"
ディスプレイが初期化されているかどうかを示すフラグ
A flag that indicates whether a display is initialized on the GPU's (e.g. memory is allocated on the device for display). Display can be active even when no monitor is physically attached. "Enabled" indicates an active display. "Disabled" indicates otherwise.
"persistence_mode"
GPUの永続化モードが有効かどうかを示すフラグ
A flag that indicates whether persistence mode is enabled for the GPU. Value is either "Enabled" or "Disabled". When persistence mode is enabled the NVIDIA driver remains loaded even when no active clients, such as X11 or nvidia-smi, exist. This minimizes the driver load latency associated with running dependent apps, such as CUDA programs. Linux only.
"accounting.mode"
GPUのアカウンティングモードが有効かどうかを示すフラグ
A flag that indicates whether accounting mode is enabled for the GPU. Value is either "Enabled" or "Disabled". When accounting is enabled statistics are calculated for each compute process running on the GPU.Statistics can be queried during the lifetime or after termination of the process.The execution time of process is reported as 0 while the process is in running state and updated to actualexecution time after the process has terminated. See --help-query-accounted-apps for more info.
"accounting.buffer_size"
省略
The size of the circular buffer that holds list of processes that can be queried for accounting stats. This is the maximum number of processes that accounting information will be stored for before information about oldest processes will get overwritten by information about new processes.
Section about driver_model properties
ドライバーモデルプロパティ関連
On Windows, the TCC and WDDM driver models are supported. The driver model can be changed with the (-dm) or (-fdm) flags. The TCC driver model is optimized for compute applications. I.E. kernel launch times will be quicker with TCC. The WDDM driver model is designed for graphics applications and is not recommended for compute applications. Linux does not support multiple driver models, and will always have the value of "N/A". Only for selected products. Please see feature matrix in NVML documentation.
"driver_model.current"
現在のドライバモデル
The driver model currently in use. Always "N/A" on Linux.
"driver_model.pending"
再起動後のドライバモデル
The driver model that will be used on the next reboot. Always "N/A" on Linux.
"vbios_version"
GPUボードのBIOS
The BIOS of the GPU board.
Section about inforom properties
InfoROMプロパティ関連
Version numbers for each object in the GPU board's inforom storage. The inforom is a small, persistent store of configuration and state data for the GPU. All inforom version fields are numerical. It can be useful to know these version numbers because some GPU features are only available with inforoms of a certain version or higher.
"inforom.img" or "inforom.image"
infoROMイメージのグローバルバージョン
Global version of the infoROM image. Image version just like VBIOS version uniquely describes the exact version of the infoROM flashed on the board in contrast to infoROM object version which is only an indicator of supported features.
"inforom.oem"
OEM設定データバージョン
Version for the OEM configuration data.
"inforom.ecc"
ECC記録データ用のバージョン
Version for the ECC recording data.
"inforom.pwr" or "inforom.power"
電源管理データ用のバージョン
Version for the power management data.
Section about gom properties
GOMプロパティ関連
GOM allows to reduce power usage and optimize GPU throughput by disabling GPU features. Each GOM is designed to meet specific user needs.
In "All On" mode everything is enabled and running at full speed.
The "Compute" mode is designed for running only compute tasks. Graphics operations are not allowed.
The "Low Double Precision" mode is designed for running graphics applications that don't require high bandwidth double precision.
GOM can be changed with the (--gom) flag.
"gom.current" or "gpu_operation_mode.current"
現在のGOM
The GOM currently in use.
"gom.pending" or "gpu_operation_mode.pending"
再起動後のGOM
The GOM that will be used on the next reboot.
"fan.speed"
ファン速度。デバイスが想定している最大速度に対するパーセンテージ。ファン固着するなどして回転していない場合は実際の値と一致しない。
The fan speed value is the percent of maximum speed that the device's fan is currently intended to run at. It ranges from 0 to 100 %. Note: The reported speed is the intended fan speed. If the fan is physically blocked and unable to spin, this output will not match the actual fan speed. Many parts do not report fan speeds because they rely on cooling via fans in the surrounding enclosure.
"pstate"
GPUの現在のパフォーマンス状態。P0(最大性能)からP12(最小性能)まで
The current performance state for the GPU. States range from P0 (maximum performance) to P12 (minimum performance).
Section about clocks_throttle_reasons properties
clocks_throttle_reasonsプロパティ関連
Retrieves information about factors that are reducing the frequency of clocks. If all throttle reasons are returned as "Not Active" it means that clocks are running as high as possible.
"clocks_throttle_reasons.supported"
Bitmask of supported clock throttle reasons. See nvml.h for more details.
"clocks_throttle_reasons.active"
Bitmask of active clock throttle reasons. See nvml.h for more details.
"clocks_throttle_reasons.gpu_idle"
Nothing is running on the GPU and the clocks are dropping to Idle state. This limiter may be removed in a later release.
"clocks_throttle_reasons.applications_clocks_setting"
GPU clocks are limited by applications clocks setting. E.g. can be changed by nvidia-smi --applications-clocks=
"clocks_throttle_reasons.sw_power_cap"
SW Power Scaling algorithm is reducing the clocks below requested clocks because the GPU is consuming too much power. E.g. SW power cap limit can be changed with nvidia-smi --power-limit=
"clocks_throttle_reasons.hw_slowdown"
HW Slowdown (reducing the core clocks by a factor of 2 or more) is engaged. This is an indicator of:
HW Thermal Slowdown: temperature being too high
HW Power Brake Slowdown: External Power Brake Assertion is triggered (e.g. by the system power supply)
* Power draw is too high and Fast Trigger protection is reducing the clocks
* May be also reported during PState or clock change
* This behavior may be removed in a later release
"clocks_throttle_reasons.hw_thermal_slowdown"
HW Thermal Slowdown (reducing the core clocks by a factor of 2 or more) is engaged. This is an indicator of temperature being too high
"clocks_throttle_reasons.hw_power_brake_slowdown"
HW Power Brake Slowdown (reducing the core clocks by a factor of 2 or more) is engaged. This is an indicator of External Power Brake Assertion being triggered (e.g. by the system power supply)
"clocks_throttle_reasons.sw_thermal_slowdown"
SW Thermal capping algorithm is reducing clocks below requested clocks because GPU temperature is higher than Max Operating Temp.
"clocks_throttle_reasons.sync_boost"
Sync Boost This GPU has been added to a Sync boost group with nvidia-smi or DCGM in
* order to maximize performance per watt. All GPUs in the sync boost group
* will boost to the minimum possible clocks across the entire group. Look at
* the throttle reasons for other GPUs in the system to see why those GPUs are
* holding this one at lower clocks.
Section about memory properties
メモリ関連
On-board memory information. Reported total memory is affected by ECC state. If ECC is enabled the total available memory is decreased by several percent, due to the requisite parity bits. The driver may also reserve a small amount of memory for internal use, even without active work on the GPU.
"memory.total"
GPUメモリの総量
Total installed GPU memory.
"memory.used"
コンテキストによって割り当てられた総メモリ
Total memory allocated by active contexts.
"memory.free"
空きメモリ量
Total free memory.
"compute_mode"
計算モード。GPU上で個別/複数の計算(レンダリング以外のGPGPUとしての計算と思われ)アプリケーションを実行できるかどうか
Defaultはデバイスごとに複数のコンテキストが許可される
Exclusive_Processはデバイスごとに一つだけ許可される
Prohibitedは許可されない=計算アプリケーションは許可されない
The compute mode flag indicates whether individual or multiple compute applications may run on the GPU.
"Default" means multiple contexts are allowed per device.
"Exclusive_Process" means only one context is allowed per device, usable from multiple threads at a time.
"Prohibited" means no contexts are allowed per device (no compute apps).
Section about utilization properties
利用状況関連
Utilization rates report how busy each GPU is over time, and can be used to determine how much an application is using the GPUs in the system.
"utilization.gpu"
GPU利用パーセンテージ。サンプル時間に対する1つまたは複数のカーネルがGPU上で実行されていた時間のパーセンテージ。このサンプル時間は1秒から1/6秒までデバイス依存
Percent of time over the past sample period during which one or more kernels was executing on the GPU.
The sample period may be between 1 second and 1/6 second depending on the product.
"utilization.memory"
グローバルメモリ利用のパーセンテージ。サンプル時間に対するデバイスメモリが読み書きしていた時間のパーセンテージ。同上
Percent of time over the past sample period during which global (device) memory was being read or written.
The sample period may be between 1 second and 1/6 second depending on the product.
Section about encoder.stats properties
エンコーダ関連
Encoder stats report number of encoder sessions, average FPS and average latency in ms for given GPUs in the system.
"encoder.stats.sessionCount"
GPUで実行中のエンコーダセッション数
Number of encoder sessions running on the GPU.
"encoder.stats.averageFps"
GPUで実行中のセッションの平均FPS
Average FPS of all sessions running on the GPU.
"encoder.stats.averageLatency"
GPUで実行中の全てのセッションの平均レイテンシ(マイクロ秒)
Average latency in microseconds of all sessions running on the GPU.
Section about ecc.mode properties
ECCモード関連
A flag that indicates whether ECC support is enabled. May be either "Enabled" or "Disabled". Changes to ECC mode require a reboot. Requires Inforom ECC object version 1.0 or higher.
"ecc.mode.current"
現在のECCモード
The ECC mode that the GPU is currently operating under.
"ecc.mode.pending"
再起動後のECCモード
The ECC mode that the GPU will operate under after the next reboot.
Section about ecc.errors properties
ECCエラー関連
NVIDIA GPUs can provide error counts for various types of ECC errors. Some ECC errors are either single or double bit, where single bit errors are corrected and double bit errors are uncorrectable. Texture memory errors may be correctable via resend or uncorrectable if the resend fails. These errors are available across two timescales (volatile and aggregate). Single bit ECC errors are automatically corrected by the HW and do not result in data corruption. Double bit errors are detected but not corrected. Please see the ECC documents on the web for information on compute application behavior when double bit errors occur. Volatile error counters track the number of errors detected since the last driver load. Aggregate error counts persist indefinitely and thus act as a lifetime counter.
volatileは揮発性で、最後にドライバをロードしてから(再起動後)検出されたエラー数
aggregateは集約で、ライフタイムカウンタとして使える
correctedはシングルビットエラーなので修正可能
uncorrectableはダブルビットエラーなので修正不可能
"ecc.errors.corrected.volatile.device_memory"
"ecc.errors.corrected.aggregate.device_memory"
"ecc.errors.uncorrected.volatile.device_memory"
"ecc.errors.uncorrected.aggregate.device_memory"
グローバルデバイスメモリで検出されたエラー
Errors detected in global device memory.
"ecc.errors.corrected.volatile.register_file"
"ecc.errors.corrected.aggregate.register_file"
"ecc.errors.uncorrected.volatile.register_file"
"ecc.errors.uncorrected.aggregate.register_file"
レジスタファイルメモリで検出されたエラー
Errors detected in register file memory.
"ecc.errors.corrected.volatile.l1_cache"
"ecc.errors.corrected.aggregate.l1_cache"
"ecc.errors.uncorrected.volatile.l1_cache"
"ecc.errors.uncorrected.aggregate.l1_cache"
L1キャッシュで検出されたエラー
Errors detected in the L1 cache.
"ecc.errors.corrected.volatile.l2_cache"
"ecc.errors.corrected.aggregate.l2_cache"
"ecc.errors.uncorrected.volatile.l2_cache"
"ecc.errors.uncorrected.aggregate.l2_cache"
L2キャッシュで検出されたエラー
Errors detected in the L2 cache.
"ecc.errors.corrected.volatile.texture_memory"
"ecc.errors.corrected.aggregate.texture_memory"
"ecc.errors.uncorrected.volatile.texture_memory"
"ecc.errors.uncorrected.aggregate.texture_memory"
テクスチャメモリで検出されたパリティエラー
Parity errors detected in texture memory.
"ecc.errors.corrected.volatile.total"
"ecc.errors.corrected.aggregate.total"
"ecc.errors.uncorrected.volatile.total"
"ecc.errors.uncorrected.aggregate.total"
チップ全体で検出されたエラーの合計
Total errors detected across entire chip. Sum of device_memory, register_file, l1_cache, l2_cache and texture_memory.
Section about retired_pages properties
retired_pages 関連
NVIDIA GPUs can retire pages of GPU device memory when they become unreliable. This can happen when multiple single bit ECC errors occur for the same page, or on a double bit ECC error. When a page is retired, the NVIDIA driver will hide it such that no driver, or application memory allocations can access it.
"retired_pages.single_bit_ecc.count" or "retired_pages.sbe"
The number of GPU device memory pages that have been retired due to multiple single bit ECC errors.
"retired_pages.double_bit.count" or "retired_pages.dbe"
The number of GPU device memory pages that have been retired due to a double bit ECC error.
"retired_pages.pending"
Checks if any GPU device memory pages are pending retirement on the next reboot. Pages that are pending retirement can still be allocated, and may cause further reliability issues.
"temperature.gpu"
コアGPU温度
Core GPU temperature. in degrees C.
"temperature.memory"
HBMメモリ温度
HBM memory temperature. in degrees C.
"power.management"
電源管理が有効かどうか
A flag that indicates whether power management is enabled. Either "Supported" or "[Not Supported]". Requires Inforom PWR object version 3.0 or higher or Kepler device.
"power.draw"
電力消費量をワット単位で。電源管理がサポートされている場合のみ利用可能
The last measured power draw for the entire board, in watts. Only available if power management is supported. This reading is accurate to within +/- 5 watts.
"power.limit"
ソフトウェアの電源制限をワット単位で設定
The software power limit in watts. Set by software like nvidia-smi. On Kepler devices Power Limit can be adjusted using [-pl | --power-limit=] switches.
"enforced.power.limit"
電源管理アルゴリズムの電源上限をワット単位で指定
The power management algorithm's power ceiling, in watts. Total board power draw is manipulated by the power management algorithm such that it stays under this value. This value is the minimum of various power limiters.
"power.default_limit"
デフォルトの電源管理アルゴリズムの電力上限をワット単位で指定
The default power management algorithm's power ceiling, in watts. Power Limit will be set back to Default Power Limit after driver unload.
"power.min_limit"
電源制限が設定できる最小値をワット単位で指定
The minimum value in watts that power limit can be set to.
"power.max_limit"
電源制限が設定できる最大値をワット単位で指定
The maximum value in watts that power limit can be set to.
"clocks.current.graphics" or "clocks.gr"
グラフィックスのクロックの現在の周波数
Current frequency of graphics (shader) clock.
"clocks.current.sm" or "clocks.sm"
SM(ストリーミングマルチプロセッサー)クロックの現在の周波数
Current frequency of SM (Streaming Multiprocessor) clock.
"clocks.current.memory" or "clocks.mem"
メモリクロックの現在の周波数
Current frequency of memory clock.
"clocks.current.video" or "clocks.video"
ビデオエンコーダ/デコーダクロックの現在の周波数
Current frequency of video encoder/decoder clock.
Section about clocks.applications properties
clocks.applications 関連
User specified frequency at which applications will be running at. Can be changed with [-ac | --applications-clocks] switches.
"clocks.applications.graphics" or "clocks.applications.gr"
ユーザーが指定したグラフィックスクロックの周波数
User specified frequency of graphics (shader) clock.
"clocks.applications.memory" or "clocks.applications.mem"
ユーザーが指定したメモリクロックの周波数
User specified frequency of memory clock.
Section about clocks.default_applications properties
clocks.default_applications関連
Default frequency at which applications will be running at. Application clocks can be changed with [-ac | --applications-clocks] switches. Application clocks can be set to default using [-rac | --reset-applications-clocks] switches.
"clocks.default_applications.graphics" or "clocks.default_applications.gr"
アプリケーショングラフィックスのクロックのデフォルト周波数
Default frequency of applications graphics (shader) clock.
"clocks.default_applications.memory" or "clocks.default_applications.mem"
アプリケーションのメモリクロックのデフォルト周波数
Default frequency of applications memory clock.
Section about clocks.max properties
clocks.max 関連
Maximum frequency at which parts of the GPU are design to run.
"clocks.max.graphics" or "clocks.max.gr"
グラフィックスクロックの最大周波数
Maximum frequency of graphics (shader) clock.
"clocks.max.sm" or "clocks.max.sm"
SMクロックの最大周波数
Maximum frequency of SM (Streaming Multiprocessor) clock.
"clocks.max.memory" or "clocks.max.mem"
メモリクロックの最大周波数
Maximum frequency of memory clock.